SteamVR users can now rebind controls properly using the new SteamVR Actions / Input System. No more problems with controllers when using SteamVR, the system can now detect the appropriate controls and alignment for your VR setup including the new Index controllers. The Hybrid Presence system with some ground check improvements and full Oculus and SteamVR support. There are some small issues with elbows and with stuttering hands, but these will be fixed in upcoming samples.īe sure to read the controls in the menu screen.ĬrossPlatform Test - Controllers with Physics! Locomotion is handled in the same way as previous samples (See Garden Sample), but the run speed has been increased. Your arms are fully physically interactive and allow you to climb over ledges, push off walls, and even slow you down when moving fast! The Hybrid Presence system on the arms only, used in a Spiderman-like web swinging and wall climbing scenario! Sample 3 - Spideriini - VR + Ragdoll Arms
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